function getPlayerType (client-side)
Available since version: 0.3.0
Note
Accepts player and server NPC ids; negative client-local NPC ids are not supported.
This function will return the multiplayer player type.
Declaration
number|nil getPlayerType(number player_id)
Parameters
numberplayer_id: Target player or server NPC id; client-local NPC ids are not supported.
Returns number|nil
Player type, or nil if unavailable.