event onPlayerUseItem (server-side)
Available since version: 0.3.0
Note
This event can be cancelled.
This event is triggered when the player/npc attempts to use an item.
Parameters
void onPlayerUseItem(number player_id, ItemDefinition|nil item, number quantity, string scheme)
numberplayer_id: Player/npc using the item.ItemDefinition|nilitem: ItemDefinition definition, or nil for an unknown item.numberquantity: Amount consumed; zero for a reusable item.stringscheme: ItemDefinition use scheme.