function setPlayerCollision (client-side)
Available since version: 0.3.0
This function will enable or disable collision and physics for a player or NPC.
Declaration
boolean setPlayerCollision(number player_id, boolean enabled)
Parameters
numberplayer_id: Target player or NPC id; negative ids refer to client-local NPCs.booleanenabled: Collision state.
Returns boolean
True on success.