function getPlayerIdentity (server-side)
Available since version: 0.3.0
Returns the player's stable OS installation identity, or nil if unavailable. The 64-character lowercase hex value comes from the peer's GNS certificate. It is self-asserted and can be spoofed by a modified client. OS reinstalls, cloned installations, or changes to the OS identifier affect this identity.
Declaration
string|nil getPlayerIdentity(number player_id)
Parameters
numberplayer_id: Target player id; NPC ids are not supported.
Returns string|nil
Machine identity or nil.