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function triggerClientEvent (server-side)

Sends payload arguments to a client custom event. The server is the sender; options.sourceId is script metadata.

Declaration

boolean triggerClientEvent(number|table|nil recipients, string name, table|nil options, any... ...)

Parameters

  • number|table|nil recipients: Player id, array of player ids, or nil for all players.
  • string name: Remote-enabled client event name.
  • table|nil options: Metadata {sourceId = positive integer}; pass nil for no metadata.
  • any... ...: Serializable payload arguments, including nil.

Returns boolean

Whether the event was sent.