event onPlayerEquipAmulet (server-side)
Available since version: 0.3.0
Note
This event can be cancelled.
This event is triggered when a player's equipped amulet changes.
Parameters
void onPlayerEquipAmulet(number player_id, ItemDefinition|nil item, ItemDefinition|nil previous_item)
numberplayer_id: Player id.ItemDefinition|nilitem: Equipped amulet item (nil if none).ItemDefinition|nilprevious_item: Previously equipped item.