event onPlayerEquipRing (server-side)
Available since version: 0.3.0
Note
This event can be cancelled.
This event is triggered when a player's equipped ring changes.
Parameters
void onPlayerEquipRing(number player_id, number ring_slot, ItemDefinition|nil item, ItemDefinition|nil previous_item)
numberplayer_id: Player id.numberring_slot: Logical ring slot (0 or 1).ItemDefinition|nilitem: Equipped ring item (nil if none).ItemDefinition|nilprevious_item: Previously equipped item.