event onPlayerEquipShield (server-side)
Available since version: 0.3.0
Note
This event can be cancelled.
This event is triggered when a player's equipped shield changes.
Parameters
void onPlayerEquipShield(number player_id, ItemDefinition|nil item, ItemDefinition|nil previous_item)
numberplayer_id: Player id.ItemDefinition|nilitem: Equipped shield item (nil if none).ItemDefinition|nilprevious_item: Previously equipped item.